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Animation`2.xml
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Animation`2.xml
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<Type Name="Animation<TValue,TKeyFrame>" FullName="Microsoft.Toolkit.Uwp.UI.Animations.Animation<TValue,TKeyFrame>">
<TypeSignature Language="C#" Value="public abstract class Animation<TValue,TKeyFrame> : Microsoft.Toolkit.Uwp.UI.Animations.Animation where TKeyFrame : struct" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract beforefieldinit Animation`2<TValue, struct .ctor (class System.ValueType) TKeyFrame> extends Microsoft.Toolkit.Uwp.UI.Animations.Animation" />
<TypeSignature Language="DocId" Value="T:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2" />
<TypeSignature Language="VB.NET" Value="Public MustInherit Class Animation(Of TValue, TKeyFrame)
Inherits Animation" />
<TypeSignature Language="F#" Value="type Animation<'Value, 'KeyFrame (requires 'KeyFrame : struct)> = class
 inherit Animation" />
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<TypeParameters>
<TypeParameter Name="TValue" />
<TypeParameter Name="TKeyFrame">
<Constraints>
<ParameterAttribute>DefaultConstructorConstraint</ParameterAttribute>
<ParameterAttribute>NotNullableValueTypeConstraint</ParameterAttribute>
<BaseTypeName>System.ValueType</BaseTypeName>
</Constraints>
</TypeParameter>
</TypeParameters>
<Base>
<BaseTypeName>Microsoft.Toolkit.Uwp.UI.Animations.Animation</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName Language="C#">[Windows.UI.Xaml.Markup.ContentProperty(Name="KeyFrames")]</AttributeName>
<AttributeName Language="F#">[<Windows.UI.Xaml.Markup.ContentProperty(Name="KeyFrames")>]</AttributeName>
</Attribute>
</Attributes>
<Docs>
<typeparam name="TValue">
The type to use for the public <see cref="P:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2.To" /> and <see cref="P:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2.From" /> properties.
This can differ from <typeparamref name="TKeyFrame" /> to facilitate XAML parsing.
</typeparam>
<typeparam name="TKeyFrame">The actual type of keyframe values in use.</typeparam>
<summary>
A base model representing a typed animation that can be used in XAML.
</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Animation ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2.#ctor" />
<MemberSignature Language="VB.NET" Value="Protected Sub New ()" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AppendToBuilder">
<MemberSignature Language="C#" Value="protected Microsoft.Toolkit.Uwp.UI.Animations.INormalizedKeyFrameAnimationBuilder<TKeyFrame> AppendToBuilder (Microsoft.Toolkit.Uwp.UI.Animations.INormalizedKeyFrameAnimationBuilder<TKeyFrame> builder, Microsoft.Toolkit.Uwp.UI.Animations.EasingType? easingTypeHint, Windows.UI.Xaml.Media.Animation.EasingMode? easingModeHint);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.INormalizedKeyFrameAnimationBuilder`1<!TKeyFrame> AppendToBuilder(class Microsoft.Toolkit.Uwp.UI.Animations.INormalizedKeyFrameAnimationBuilder`1<!TKeyFrame> builder, valuetype System.Nullable`1<valuetype Microsoft.Toolkit.Uwp.UI.Animations.EasingType> easingTypeHint, valuetype System.Nullable`1<valuetype Windows.UI.Xaml.Media.Animation.EasingMode> easingModeHint) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2.AppendToBuilder(Microsoft.Toolkit.Uwp.UI.Animations.INormalizedKeyFrameAnimationBuilder{`1},System.Nullable{Microsoft.Toolkit.Uwp.UI.Animations.EasingType},System.Nullable{Windows.UI.Xaml.Media.Animation.EasingMode})" />
<MemberSignature Language="VB.NET" Value="Protected Function AppendToBuilder (builder As INormalizedKeyFrameAnimationBuilder(Of TKeyFrame), easingTypeHint As Nullable(Of EasingType), easingModeHint As Nullable(Of EasingMode)) As INormalizedKeyFrameAnimationBuilder(Of TKeyFrame)" />
<MemberSignature Language="F#" Value="override this.AppendToBuilder : Microsoft.Toolkit.Uwp.UI.Animations.INormalizedKeyFrameAnimationBuilder<'KeyFrame (requires 'KeyFrame : struct)> * Nullable<Microsoft.Toolkit.Uwp.UI.Animations.EasingType> * Nullable<Windows.UI.Xaml.Media.Animation.EasingMode> -> Microsoft.Toolkit.Uwp.UI.Animations.INormalizedKeyFrameAnimationBuilder<'KeyFrame (requires 'KeyFrame : struct)>" Usage="animation.AppendToBuilder (builder, easingTypeHint, easingModeHint)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.INormalizedKeyFrameAnimationBuilder<TKeyFrame></ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="builder" Type="Microsoft.Toolkit.Uwp.UI.Animations.INormalizedKeyFrameAnimationBuilder<TKeyFrame>" />
<Parameter Name="easingTypeHint" Type="System.Nullable<Microsoft.Toolkit.Uwp.UI.Animations.EasingType>" />
<Parameter Name="easingModeHint" Type="System.Nullable<Windows.UI.Xaml.Media.Animation.EasingMode>" />
</Parameters>
<Docs>
<param name="builder">The target <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.INormalizedKeyFrameAnimationBuilder`1" /> instance to add the keyframe to.</param>
<param name="easingTypeHint">A hint for the easing type, if present.</param>
<param name="easingModeHint">A hint for the easing mode, if present.</param>
<summary>
Appends the current keyframe values to a target <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.INormalizedKeyFrameAnimationBuilder`1" /> instance.
This method will also automatically generate keyframes for <see cref="P:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2.To" /> and <see cref="P:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2.From" />.
</summary>
<returns>The same <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.INormalizedKeyFrameAnimationBuilder`1" /> instance as <paramref name="builder" />.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AppendToBuilder">
<MemberSignature Language="C#" Value="public override Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder AppendToBuilder (Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder builder, TimeSpan? delayHint, TimeSpan? durationHint, Microsoft.Toolkit.Uwp.UI.Animations.EasingType? easingTypeHint, Windows.UI.Xaml.Media.Animation.EasingMode? easingModeHint);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance class Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder AppendToBuilder(class Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder builder, valuetype System.Nullable`1<valuetype System.TimeSpan> delayHint, valuetype System.Nullable`1<valuetype System.TimeSpan> durationHint, valuetype System.Nullable`1<valuetype Microsoft.Toolkit.Uwp.UI.Animations.EasingType> easingTypeHint, valuetype System.Nullable`1<valuetype Windows.UI.Xaml.Media.Animation.EasingMode> easingModeHint) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2.AppendToBuilder(Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder,System.Nullable{System.TimeSpan},System.Nullable{System.TimeSpan},System.Nullable{Microsoft.Toolkit.Uwp.UI.Animations.EasingType},System.Nullable{Windows.UI.Xaml.Media.Animation.EasingMode})" />
<MemberSignature Language="VB.NET" Value="Public Overrides Function AppendToBuilder (builder As AnimationBuilder, delayHint As Nullable(Of TimeSpan), durationHint As Nullable(Of TimeSpan), easingTypeHint As Nullable(Of EasingType), easingModeHint As Nullable(Of EasingMode)) As AnimationBuilder" />
<MemberSignature Language="F#" Value="override this.AppendToBuilder : Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder * Nullable<TimeSpan> * Nullable<TimeSpan> * Nullable<Microsoft.Toolkit.Uwp.UI.Animations.EasingType> * Nullable<Windows.UI.Xaml.Media.Animation.EasingMode> -> Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" Usage="animation.AppendToBuilder (builder, delayHint, durationHint, easingTypeHint, easingModeHint)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="builder" Type="Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" />
<Parameter Name="delayHint" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="durationHint" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="easingTypeHint" Type="System.Nullable<Microsoft.Toolkit.Uwp.UI.Animations.EasingType>" />
<Parameter Name="easingModeHint" Type="System.Nullable<Windows.UI.Xaml.Media.Animation.EasingMode>" />
</Parameters>
<Docs>
<param name="builder">The target <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance to schedule the animation on.</param>
<param name="delayHint">A hint for the animation delay, if present.</param>
<param name="durationHint">A hint for the animation duration, if present.</param>
<param name="easingTypeHint">A hint for the easing type, if present.</param>
<param name="easingModeHint">A hint for the easing mode, if present.</param>
<summary>
Appends the current animation to a target <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance.
This method is used when the current <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.ITimeline" /> instance is explicitly triggered.
</summary>
<returns>The same <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance as <paramref name="builder" />.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ExplicitTarget">
<MemberSignature Language="C#" Value="protected abstract string ExplicitTarget { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance string ExplicitTarget" />
<MemberSignature Language="DocId" Value="P:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2.ExplicitTarget" />
<MemberSignature Language="VB.NET" Value="Protected MustOverride ReadOnly Property ExplicitTarget As String" />
<MemberSignature Language="F#" Value="member this.ExplicitTarget : string" Usage="Microsoft.Toolkit.Uwp.UI.Animations.Animation<'Value, 'KeyFrame (requires 'KeyFrame : struct)>.ExplicitTarget" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets the explicit target for the animation. This is the primary target property that is animated.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="From">
<MemberSignature Language="C#" Value="public TValue? From { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance !TValue From" />
<MemberSignature Language="DocId" Value="P:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2.From" />
<MemberSignature Language="VB.NET" Value="Public Property From As TValue" />
<MemberSignature Language="F#" Value="member this.From : 'Value with get, set" Usage="Microsoft.Toolkit.Uwp.UI.Animations.Animation<'Value, 'KeyFrame (requires 'KeyFrame : struct)>.From" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>TValue</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets or sets the optional starting value for the animation.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="FromProperty">
<MemberSignature Language="C#" Value="public static readonly Windows.UI.Xaml.DependencyProperty FromProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Windows.UI.Xaml.DependencyProperty FromProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2.FromProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly FromProperty As DependencyProperty " />
<MemberSignature Language="F#" Value=" staticval mutable FromProperty : Windows.UI.Xaml.DependencyProperty" Usage="Microsoft.Toolkit.Uwp.UI.Animations.Animation<'Value, 'KeyFrame (requires 'KeyFrame : struct)>.FromProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Windows.UI.Xaml.DependencyProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>
Identifies the <seealso cref="P:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2.From" /> dependency property.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetParsedValues">
<MemberSignature Language="C#" Value="protected abstract (TKeyFrame? To, TKeyFrame? From) GetParsedValues ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance valuetype System.ValueTuple`2<valuetype System.Nullable`1<!TKeyFrame>, valuetype System.Nullable`1<!TKeyFrame>> GetParsedValues() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2.GetParsedValues" />
<MemberSignature Language="VB.NET" Value="Protected MustOverride Function GetParsedValues () As ValueTuple(Of Nullable(Of TKeyFrame), Nullable(Of TKeyFrame))" />
<MemberSignature Language="F#" Value="abstract member GetParsedValues : unit -> ValueTuple<Nullable<'KeyFrame>, Nullable<'KeyFrame>>" Usage="animation.GetParsedValues " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.ValueTuple<System.Nullable<TKeyFrame>,System.Nullable<TKeyFrame>></ReturnType>
<Attributes>
<Attribute FrameworkAlternate="win-comm-toolkit-dotnet-7.0">
<AttributeName Language="C#">[System.Runtime.CompilerServices.TupleElementNames(new System.String[] { "To", "From" })]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.CompilerServices.TupleElementNames(new System.String[] { "To", "From" })>]</AttributeName>
</Attribute>
</Attributes>
</ReturnValue>
<Parameters />
<Docs>
<summary>
Gets the parsed <typeparamref name="TKeyFrame" /> values from <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2" />.
</summary>
<returns>The parsed animation values as <typeparamref name="TKeyFrame" />.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="KeyFrames">
<MemberSignature Language="C#" Value="public System.Collections.Generic.IList<Microsoft.Toolkit.Uwp.UI.Animations.IKeyFrame<TKeyFrame>> KeyFrames { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IList`1<class Microsoft.Toolkit.Uwp.UI.Animations.IKeyFrame`1<!TKeyFrame>> KeyFrames" />
<MemberSignature Language="DocId" Value="P:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2.KeyFrames" />
<MemberSignature Language="VB.NET" Value="Public Property KeyFrames As IList(Of IKeyFrame(Of TKeyFrame))" />
<MemberSignature Language="F#" Value="member this.KeyFrames : System.Collections.Generic.IList<Microsoft.Toolkit.Uwp.UI.Animations.IKeyFrame<'KeyFrame>> with get, set" Usage="Microsoft.Toolkit.Uwp.UI.Animations.Animation<'Value, 'KeyFrame (requires 'KeyFrame : struct)>.KeyFrames" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Collections.Generic.IList<Microsoft.Toolkit.Uwp.UI.Animations.IKeyFrame<TKeyFrame>></ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets or sets the optional keyframe collection for the current animation.
Setting this will overwrite the <see cref="P:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2.To" /> and <see cref="P:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2.From" /> values.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="KeyFramesProperty">
<MemberSignature Language="C#" Value="public static readonly Windows.UI.Xaml.DependencyProperty KeyFramesProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Windows.UI.Xaml.DependencyProperty KeyFramesProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2.KeyFramesProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly KeyFramesProperty As DependencyProperty " />
<MemberSignature Language="F#" Value=" staticval mutable KeyFramesProperty : Windows.UI.Xaml.DependencyProperty" Usage="Microsoft.Toolkit.Uwp.UI.Animations.Animation<'Value, 'KeyFrame (requires 'KeyFrame : struct)>.KeyFramesProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Windows.UI.Xaml.DependencyProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>
Identifies the <seealso cref="P:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2.KeyFrames" /> dependency property.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="To">
<MemberSignature Language="C#" Value="public TValue? To { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance !TValue To" />
<MemberSignature Language="DocId" Value="P:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2.To" />
<MemberSignature Language="VB.NET" Value="Public Property To As TValue" />
<MemberSignature Language="F#" Value="member this.To : 'Value with get, set" Usage="Microsoft.Toolkit.Uwp.UI.Animations.Animation<'Value, 'KeyFrame (requires 'KeyFrame : struct)>.To" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>TValue</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets or sets the final value for the animation.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ToProperty">
<MemberSignature Language="C#" Value="public static readonly Windows.UI.Xaml.DependencyProperty ToProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class Windows.UI.Xaml.DependencyProperty ToProperty" />
<MemberSignature Language="DocId" Value="F:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2.ToProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly ToProperty As DependencyProperty " />
<MemberSignature Language="F#" Value=" staticval mutable ToProperty : Windows.UI.Xaml.DependencyProperty" Usage="Microsoft.Toolkit.Uwp.UI.Animations.Animation<'Value, 'KeyFrame (requires 'KeyFrame : struct)>.ToProperty" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Windows.UI.Xaml.DependencyProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>
Identifies the <seealso cref="P:Microsoft.Toolkit.Uwp.UI.Animations.Animation`2.To" /> dependency property.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>